We are pleased to present a project created by our small team - a fully realized Hidden Object scene "New Jersey 1920's", developed as the culmination of many years of experience working with Hidden Object Games.
The project covers the entire production pipeline: from idea and concept to final visualization and scene presentation. This work represents a concentrated expression of our artistic vision, technical solutions, and workflows refined over years of practice. We hope you enjoy exploring the scene!
Tools: 3ds Max, Corona Renderer, Photoshop
Time on project: 2-3 weeks (part-time)
Team:
Dmytro Abramov - 3D modeling, texturing, gameplay animation www.linkedin.com/in/dima-abramov
www.artstation.com/dmytroabramov
Olga Blaginina - sketch, post-rendering, UI/UX
www.linkedin.com/in/olha-blahinina
www.artstation.com/crystallady
Olesya Pushkarenko - hidden object placement, hidden object integration www.linkedin.com/in/olesia-pushkarenko
www.artstation.com/olesyapushkarenko1/profile
We are happy to get feedback, questions and comments!
Final stage of scene production; below are all the steps of the scene creation process