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New Jersey Hotel – Hidden Object Scene (Demo / Portfolio)

We are pleased to present a project created by our small team - a fully realized Hidden Object scene "New Jersey 1920's", developed as the culmination of many years of experience working with Hidden Object Games.

The project covers the entire production pipeline: from idea and concept to final visualization and scene presentation. This work represents a concentrated expression of our artistic vision, technical solutions, and workflows refined over years of practice. We hope you enjoy exploring the scene!

Tools: 3ds Max, Corona Renderer, Photoshop

Time on project: 2-3 weeks (part-time)

Team:

Dmytro Abramov - 3D modeling, texturing, gameplay animation www.linkedin.com/in/dima-abramov
www.artstation.com/dmytroabramov

Olga Blaginina - sketch, post-rendering, UI/UX
www.linkedin.com/in/olha-blahinina
www.artstation.com/crystallady

Olesya Pushkarenko - hidden object placement, hidden object integration www.linkedin.com/in/olesia-pushkarenko
www.artstation.com/olesyapushkarenko1/profile

We are happy to get feedback, questions and comments!

Final stage of scene production; below are all the steps of the scene creation process

The line art was created, followed by an analysis of scene depth, color palette and lighting, as well as texturing and photobashing

The line art was created, followed by an analysis of scene depth, color palette and lighting, as well as texturing and photobashing

3D modeling and texturing of props (stylized with high detail)

3D modeling and texturing of props (stylized with high detail)

The work included color adjustments to match the mood of the scene, enhancement of spatial depth, lighting refinement, and post-rendering of 3D textures in a semi-realistic style

The work included color adjustments to match the mood of the scene, enhancement of spatial depth, lighting refinement, and post-rendering of 3D textures in a semi-realistic style

While working on HO stage of thescene, selection of references for hidden objects has been made. When selecting references, historical and semantic context were taken into account, as well as accordance to the CC0 license

While working on HO stage of thescene, selection of references for hidden objects has been made. When selecting references, historical and semantic context were taken into account, as well as accordance to the CC0 license

During the HP stage all of the items were rendered to match scene's visual style and lightning

During the HP stage all of the items were rendered to match scene's visual style and lightning